Mac ZenNode Homepage


Yes, I know I haven't updated Demon in a really long time. This does mean that I have given up on it for the time being. If I get a ton of responses from users who really want a new version, I might be persuaded to continue work on it. So, the version you see here is the last one that you will probably ever see. I have just lost interest in Doom, and as far as I can tell, not too many people are interested in a mac level editor.

Sorry everyone

but I've had a lot to do recently, and haven't had time to update these pages, or work on ZenNode. Anyways, as many of you have figured out, the PPC version doesn't work properly. When I have time, I'll try to see whats causing the problem.

Anyways, I uploaded the 68K only app, that works fine, but is slower. You should get that file if you already have ZenNode 1.0b1, and have a PowerPC.

Like I suggested below, to make a nice quick build, use option "/rz" to create an empty reject map.

This is the first beta port of possibly the best nodes and reject builder for the IBM. To use it in the most basic way, just type the name of the wad file into the input box. Other features are described in the original docs, and in the help within the application (leave the edit box blank). The PowerPC version is significantly faster, ie 4 seconds as opposed to 75 secs, so get one if you think its too slow. You can also set the option to make a "fake" reject map until you finish the final version. The reject builder is the part that takes the longest. All options can also be put in the ZenNode.cfg if you use the same ones frequently.

The original ZenNode was created by Marc Rousseau (

This page has been visited times since March 11th.

Current Versions


ZenNode will read the level description from a .WAD file and create either a new BLOCKMAP resource, REJECT resource, and/or NODES/SEGS/SSECTOR resources. Levels in a .WAD may be specified on the command line, or, if none are specified, all of the maps in a .WAD will be rebuilt.

As it completes a resource, ZenNode will print some information indicating the results. When a BLOCKMAP is completed, it will display the new/old size of the block map and a percentage of the block map that is actually used by the map. After it rebuilds the BSP tree, it will display the number of new/old NODES and SEGS that it created along with the original numbers.

James Knight ---